Chardok B – Solo Exp and Loot lvl 57-65

Chardok B is a ‘temporary’ dungeon that is still around. To get to it, you must travel deep into chardok (behind the herbalist). Here is a chardok map I customized with a neon-green path from the zone-in area to chardokB zone.

The prefered method obviously is to ensure you have dubious or higher faction with the Brood of DiZok (chardok) so you can take your sweet time getting to B. If you try the run kos, you WILL get the living shiznat beat out of you though as you run. I do not recommend this, though many people do this without hesitation. The zone-in to chardok B is within a small (safe for coh) alcove, the zi is the little lever on the wall. Once inside B, the zi is safe if you hug the far corners. The giant grey spiked-flower looking thing is the zone out back into chardok. It is proximity ~and~ clicky, so be careful if you camp the zi as it’s easy to get too close & get popped out.

Chardok B zi is all undead, ranging from 54-58 and the named being 59-61. All normal mobs are easily dispached using a fully geared WoX pet, named mobs and the occasional add will require chaining heals and/or mend if you have it.

All mobs randomly rarely drop normal chardok loot – from chokadi hide boots to staves of shielding as well as some of the nicer words & runes. Coin loot is 0-6p. Mobs also drop quest items (collect all 4 pages & killing a golem results in golem heart ring for example). Definately keep ALL pages you can find (page of dust, page of decay, etc) as well as collect all 4 types of staff of suffering & all glimmering gems. Refer to ala’s for quest detail for some pretty nice rewards…but realize to actually finish the quest will require tank, healer, dps. You can’t do it alone.

Solo at 65 w/ 190aa I can solo the first 12 static mobs and the 6 roamers in the 28 minute spawn. A necro partner can really help as they can slow the mobs, and you can start killing the first few castle mobs.

Rabid chokadi’s are named, and can randomly pop in the place of ANY static spawn in the dungeon that normally pops a undead or chokadi. These are quite a bit tougher, but can drop some very nice loot. The roaming spectre & ghost mobs are ph’s for named also, which always drops very nice loot.

Solo I get an aa every 2-2.5 hours, and depending on named spawn luck I can make 50-10kp per hour. If you get soem friends with tankage & dpd so go with you, the castle is another entirely awesome run as there are much more named, great loot potential and the exp in a good group can rival BoT.

Of the insane amount of time I’ve spent in B over the past 4 months, I can count on one hand the number of times there have been more people other than me (or my group) in the zone. Twice has been for korocrusty raids. As such, this has been the ideal place to farm from work when I need to afk often – I have never been killed afk.

Regarding level & gear requirement – I didn’t come here until I was 65 with 120ish AA & FT12 and I could kill the first 10 or so mobs at zi. I would say steer clear of this zone for solo action until you are 65 and nicely equipped.

Farming Acrylia Caverns for Platinum lvl 57-65

AC is an annoying run from PoK – and in Grimling Forest you must run through the caves bypassing a horde of level 30-40ish grimlings which can randomly see invis and beat you down in short order if you aren’t wary. Path is PoK-Shar Vahl – Hollowshade Moor – Grimling Forest – Acrylia Caverns. FYI there is a bank & vendors in Grimling Forest at the cat outpost visible from hollowshade zone-in.

Then, you get to zone into AC and find a level 50+ sanctum xxx mob right where you pop in – also with a chance to see invis. These mobs dbl for 155 and can nuke for over 550hp if casters, and of course CH if healer. And if that’s not enough risk for you – any mob in the entire dungeon can randomly see invis (though they are rare). To sum it up – 90% of the time your invis will be seen and you will get beat on a little running through the tunnels in the forrest – pop into AC and immediately get beat on by a very healthy mob – hopefully tank it long enough for the forrest mobs to run away from zone line so you can zone again before you get rooted & DOT’d to death. Or – when you are really lucky and the sanctum see’s invis you get to practice summoning your pet while getting hammered. Okay – time to be honest…I’ve never died here but I have gotten close a couple times.

Now that you know what it takes simply to get inside – it’s not really that bad. I only have 2350hp self buffed but I never bother with getting virtue or anything – just C3, I’d imagine anybody with 2khp can tank long enough to summon your pet.

Now that you are inside – this is the scoop: Your goal is to clear out the entire zone in area and the first 3 rooms in the 28 minute spawn time. This is aprox 6 roamers that you must always be aware of and keep dead, 10 statics in ritualist area, 11 statics in primalist area and 3 static’s in the burrower area. The mobs range from level 45-48 and the named are 50/53. You have Bloodguards (warrior), Painsoothers (male=shaman, female=cleric with CH), deathspeakers (wizards and necro’s, no way to tell apart). The mobs don’t seem to buff each other, nor do necro’s summon pets – and at 65 everything is still aggro but the radius is very small.

Loot: All mobs drop a random assortment of Etched Acrylia XXX Rune – stackable and some (Wer’s) sell for over 5p each. Some only sell for 1p and aren’t worth keeping.

All mobs also randomly drop small pieces, bricks & blocks of acrylia. Use your smithing skill to make pieces from every brick/block because you instead of selling bricks/blocks for 25-35p each, pieces sell for 25p each so you can make more money. Also, bricks of black acrylia which is worthless on my server and at 9g not worth vending. Everybody has smithing mastered right? If not, spend the 45 minutes and 200p it takes to get to 115 skill, refer to eqtraders.com because you’ll make that back your first day.

All mobs also randomly drop Crude Filth Covered XXX weapons – junk but vendors buy for 142p. Only named mobs drop coin and very little at that – so leave your coin purses in the bank and bring nothing but 10-slot WR bags.

Named: A grimling ritualist drops the metalic grimling bone (150p) as it’s common, and acrylia chainmail (7k) as it’s rare. (I think it’s a shaman but it’s never successfully cast a spell for me to be sure, I kill it that fast)

A grimling primalist drops acrylia chestplate (6k) as common, and grimling skin mask (9k) as it’s rare. Both also drop Legend of Lies. (I also think shaman, but same as ritualist it dies before it can channel a spell off thanks in most part to Zebober)

Now – the critical thing about this place is that you bring the absolute minimal “stuff” and the maximum amount of bag space. The only thing in my bags not looted are malachite, food, water. That leaves 77 loot spots. Ever other space you fill with something else is money lost.

I use 61 Xegony pet fully equiped with summons – unless you get 5 adds this pet can mow through anything here. If you are that bad of a player and you consistantly get 5 adds, bring Rathe’s Son or canipet your heart out. I’ve never lost a pet here, nor came close, nor had the need to canipet. C3 should be more than enough mana for even those with little or no FT.

I always run out of loot space within 3 hours, sometimes in only 2 – and start exchanging rune stacks for the weapons when they drop, and the lesser valued runes. If you have a boxed char you can tag along purely for loot, or to run & sell you can make more pp/hour than I can.

Yes – you read that last paragraph right – I am full in 3 hours or less. Now if you use simple math you can see that if I looted only ore that would be 77 bricks/blocks which will make 150 pieces selling for 25p each: 3750p right there in 3 hours. Exchange some of those bricks for weapons and your assets just jumped a bit. Throw in any loot at all from named and your earnings per hour skyrocket.

Today is my first day back to work after taking 3 weeks off – which I gamed Mon-Fri from around 8am-12pm CST – 4 hours per day. Of those 15 days played, only two of those had me leaving the dungeon with no named loot. Most days I got loot from both named. Some days I got all loot from both named. And a couple days I got named loot within my first 30 minutes, ran to bank in grimling forest to put in shared slots, ran back and got more loot (these were lucky days).

In those 3 weeks I accumilated & spent a total of 162kp – over 10k/day average or almost 3k/hr net. Now that average lowers a bit if you factor in the time required to travel to the camp, break down bricks and the 24/7 afk bazaar mule when i wasn’t farming.

Anyways – there it is. Do not come here expecting xp – I think I got a total of 3 AA during all of this. 20% of mobs are green, and everything but the named are light blue and very low light blue. Xp is pathetic, dismal.

Most people I’ve encounted in AC actually go to Inner area to camp the tougher mobs that drop nicer loot – and for the better xp. But, I’ve found that it takes a very lucky soul camping inner to make more cash/hr v/s the zone in areas.

Tinkering for EQ Plat

Prerequisites – for best success rates and best prices, you will need:

* A level 16 or higher gnome with…
* 154 or higher skill in Fletching
* 143 or higher skill in Tinkering
* 105 or higher Charisma

This is a three-part recipe. Each item is listed along with the vendor purchase price for characters with a high charisma.
Firewater (50 tinkering)
0.010p Flask of Water
0.062p Gnomish Spirits
total cost = 0.072p, sell back = 0.067p
Shaped Ashwood Recurve Bow (148 fletching)
see note Planing Tool have to buy once for 10.709p, but item is not consumed
0.010p Hemp Twine
15.749p Ashwood Bow Staff
total cost = 15.759p, sell back = 14.952p
Tinkered Catapult (135 tinkering)
15.759p Shaped Ashwood Recurve Bow as made above
0.072p Firewater as made above
1.049p Metal Twine
7.349p Gears
7.349p Sprockets
total cost = 31.578p, sell back = 38.095p
Net Profit per Successful Combine = 6.517p

First of all, run your ass to city of mist…get kei first, it makes it alot less boring (its not needed though). Once your in city of mist, cast invis on yourself, and mem eye of tallon. Run around city of mist a bit, use your eye, scout for nameds etc, and keep looking until you see “captain of the guard”…there will be one up somewhere, rest assured. If he’s surrounded in a place you need IVU to get to, make a pet and kill your way to him. If not, just nuke him once with fbot or sun vortex, he’ll go down in 1 hit (or 2 if you got a flookey resist or something~). Loot the key off him. Invis back up and move to the moat area.

Stand at the “T” in the moat and make up Rathe’s Son if you have him. If not make 61 air. If you dont have 61 air, then GOD YOU SUCK..jk jk.. If you dont even have 61 air just use 57 earth, you’ll wanna armor him up, but he works.

Summon your pet FISTS OF IXIBLAT or BLADE OF THE KEDGE~ Do not use the magic sword, its procs wont land on reavers. Fire lands fine, ice lands shitty (from what i’ve noticed). Give your pet belt, etc… Kill the two mobs that are sorta near the locked door. Walk up to the locked door, click it with your little keygasm that you got off the captain of the guard (you did kill him right??). It’ll now be on your keyring like the key to your ex-gf’s house that you never returned (you slut.)

Target the black reaver thats standin in front of his little throne. Cast something on it (annul or mala, or malise, or whatever, dont cast a dmg spell cuz it’ll take a few sec for pet to get it off you if you do). Wait till it gets RIGHT IN FRONT of where the door is, and have your pet engage it there.

DO NOT FIGHT ON THE MOAT WALKWAY!!! (If you insist on doing this, you’ll proly be fine. if you do it a few times, the reaver or your pet will eventually fall off, creating an orgy of chaos as you search for the reaver, jump off, discover theres a mob in the water sometimes, get hit, get blinded as your pet runs off like mad…yeah..sorry, i’m ranting, this NEVER happens to me, never…)

Anyway! My spell line up!

1. Sun vortex (use shock of fiery blades or fbot here if you want)
2. Transons Elemental Renewal (dont need to have 2 heals up i just do it for ghoisk sometime or incase i get an add and a reaver at the same time or something)
3. Planar Renewal (you’ll wanna have this, but again, its not necessary. You dont even hafta have the 60 heal, but if you dont have it you might need to chain 44/52 heals sometimes.)
4. Pet of choice.
5. Flameshield of Ro
6. Burnout
7. something to pull with
8. gate.

Heal pet at 70 if you got planar renewal… heal once… nuke a couple times…heal again.. dead reaver. Go loot up, pray you get a jade reaver or the 55 shaman pet spell, and engage the next reaver. Eventually Lord Ghoisk will spawn. He’s the same as a reaver except he summons and has more hitpoints. Chain nuke him down to about 50% life. At 50% he “runs out of steam” and slows himself. Seriously. After 50% you can just sorta med and nuke at will.

okay…theres the basic strat for killing reavers etc…now what about getting neh’ashir so you can hopefully get your epic peice???

Turn your ass (gnomish hopefully) around and walk to the “T” in the moat walkway. Turn left. Kill the mobs in the little gazebo, walk onto land, turn left again…kill more mobs…. go around the corner…. (now you’ll be facing the zone in).. walk straight killing the 2 mobs taht’ll be in your way until you get to archway that leads into the goo temple/lhranc area. Strand in the doorway and bring your pet to you. Type /pet kill a black reaver.
I know i know, wtf your saying.

Type /assist your_pet’s_name, and type pet back off.

Turn around and run back to the beginning of the moat walkway. Sit, mem “Scars of Sigil”. Cast it.

Watch in glee as the bolt goes up through the floor of the building above you and hits neh’ashirs reaver for oh so little damage. Wait a few seconds…The reaver comes warping on down like os/2. Kill it. Kill the next one, etc, until neh’ashir spawns.

Neh’ashir is not kos.

If you were using an earth pet, kill it and switch to 61 air. If you dont have 61 air, get it, maybe 59 air would work but it’d be annoying fight. Cast annul magic several times on neh’ashir because its an enchanter, and engage. Malosini(a) neh’ashir and nuke away. Your pet will stun it, which is important because neh’ashir complete heals over and over again if you dont use air pet. Neh’ashir will die and you’ll laugh at how easy she was. Loot the corpse and realize she had the last laugh because it didnt’ have the torch. Repeat as many (dozen) times as necessary to get your torch. There you go.

PS: the key that drops off neh’ashir can be used to go up the elevator to get another reaver or whatever.

Farming Phinny – level 61-65 mage

It’s become a trivial event from the days of original EQ requiring a raid force. You do not have to pull phinny, you go to him.

The easiest way to do this is to invis at zone in and swim down to his ledge. Now you can either remain invis and chec the seahorses yourself or you can send in an eye of tallon. There are 4 seahorses there and normally they do not see invis, however phinny will cast see invis on them the longer he is up.

What I recommend is you find one of the seahorses that does not see invis and slip down behind it under the floor. Once down there head directly for the wall behind you and swim down to the bottom. Phinny wont aggro if hes on the other side of the room when you do this. Summon up a new pet or unsuspend an equipped and ready pet.

Don’t bother pulling any seahorses at all just cast mala on phinny and wait for him to nuke you. Make sure you hold your pet back while he is nuking you want him to swim down and away from the seahorses. When he runs over to start meleeing you then allow your pet to go, swim back a few steps so your not getting hit and nuke away.

In less than 30 seconds loot up.