Archive for the ‘ Zone Specific ’ Category

Farming EverQuest Ice Giants

INTRODUCTION:
The Ice Giants of Everfrost are a very good source of Platinum. The Ice Giants are mid to high 40 Levels. They have around 3-4K HP or so. They can hit around 114 and they triple hit and duel wield. They are warriors. There are 3 of them that guard the entrance to Permafrost. The camps are referred to as North, South, and Back. Camp names can very from server to server. They can be duo’d by a few mid to low lvl 40’s full group of high thirties, or soloed by 45+ for the soloing classes. They can be good source of Xp at lvl 45 and under. They are light blue by the time you reach mid 50’s.

DESCRIPTION:
These Ice Giants are Blue and look as though they are made of Ice. They drop fine steel weapons, gems, pages, and various pieces of junk jewelry. Combined with what they drop and the pure Platinum,Gold,Siver,and Copper that they drop: they range in net worth of 2-70pp per kill.

CAMPING:
Many times these may be camped already by other people. But if you do a camp check and find out who is camping they will usually be more then happy to send you a tell before they leave so you can take over the camp. Politeness always gets you a camp, sooner or later. Casting a few beneficial buffs on the persons camping earns browning points too. =) Another near by source of Platinum while you wait for a camp are the Woolly Mammoths that roam around Everfrost. Their Tusk go to vendors for around 9PP each and sometimes they drop 2 of them. So if you wait around for a camp whooly mammoths are a good way to keep busy and make some plat in your waiting time. The spawn time of the Ice Giants is about 5 minutes. So if you kill them in 60 seconds then you will be able too kill about 11-12 an hour. So you can easily get 300-800pp an hour here. These camps are great for if you can’t be on a raid because of going afk frequently and such. After you kill your spawn you can go afk for 4 minutes and come back in time to see the spawn

TRAVELING:
The Easiest way to get to the Ice Giants is to get to Everfrost by the Halas Stone in the Plane of Knowledge. It’s found through the gate behind and to the left of the Nexus Stone. The Halas stone will take you to Everfrost near the Halas zone line. It is a safe stone for all races/classes. Once you are in in Everfrost you will be facing the PoK Book. Right from the book as you are facing it. You will come to a ‘Y’ in the path take the path on the right of the ‘Y’ don’t take the path on the very far Right though. Then you just stay on the path and you will past two Halas Guards and a wolf. If you are evil you can invis past or Run way up high on the mountain past them. Then you just stay to the left of the zone line the entire way to PF. You will pass 2 ice rivers and then eventually come to a big Brick Fort. This is where the Ice Giants are located there are two guards one on the left and one on the right just inside the fort. They are far enough apart that you can pull them separately. Down the Hall past those two is the ‘Back’ camp. The giants spawns in an area on the right. This Hall leads to the Permafrost zone line.

PREPARATION:
Before you head to your camp be sure that you have all your slots filled with Backpacks, or even better 10 Slot handmade back backs. This way you can loot till your hearts content. Also, you will get Encumbered while you are here. Destroy your copper on a regular basis to cut down on weight issues. But after a few hours it won’t matter anymore as you become snared by the loot you are hoarding. It’s truly wonderful. ;) And also remember to bring food and drink as you will be at the camp for several hours. Happy Hunting and remember: the Only good Ice Giant is a Dead ONE!!!

EverQuest Chailak Farming Strategy EQ

This guide will help you sucessfully pull and kill Chailak in Riftseekers Sanctum, with as little as 1-2 groups. If this is your first time doing this, you might want to use 2 groups. With a 12-13k warrior you will need 2 clerics to keep up the warrior. Use complete heals to preserve mana, the fight will be pretty long.

Step 1 – Establishing camp.

The first thing you’re going to want to do is establish camp. The easiest place I have found to do this at, and im including pictures here, is on the first flight of steps coming upwards from the zone in, at the first corner. This area provides safe haven for healers and a good place to pin chailak.

Step 2 – Pulling Chailak.


By the way, before you pull chailak, everyone needs levitation due to his knockback. (It can cause you to get adds if someone forgets to get it) Have your puller, pull mobs to camp and clear the way to chailaks room. Make sure he gets all of the roamers too or else it can disrupt the pulling of chailak. To get chailak to come out of his room single, you have a monk or a bard do anything from MAX RANGE that would cause chailak to agro them. I.E. Throwing a star or casting a low level spell. The trick is to then INSTANTLY FD or Fade… when I say instantly I mean at the exact moment that you see chailak running towards you, you need to lose agro. As soon as you do this, run down the stairs a little bit, because chailak will still be walking out of his room. FYI, chailak doesnt have agro on you but he is still walking out of the room because his pathing sucks… but he walks out SINGLE. This makes for a good opportunity to tag him and run him down to your raid.

Step 3 – Killing Chailak.

The trick to killing chailak with a small amount of people is getting him single and getting your healers out of his AE. You can do this by hiding them on the other side of a wall, which is why this strategy I am posting works. By floating low on steps where you are pinning chailak, you can get out of the line of sight of chailak, which effectively hides you from his AE. By floating low I mean levitating, but look down and run forward and it will position you low on the steps, it will look as if you are barely levitating. Chailak has 3 AE spells. 2 of them are DoT’s and 1 of them is a knockback. Levitate negates the knockback by about 75%. the DoT’s though are fairly harsh. For this reason we will use “bursts of DPS”. I generally like to use rangers for this… they run up, fire TS, get assigned a healer while they TS, and then they come back down onto the steps where it is safe from the AE. Another key point to winning this fight is to not overstress your healers. It will take 1-2 clerics to keep up the MA, additional healers will have enough capacity to heal 1-2 more classes (hopefully DPS if you’re smart)

AE Details-

Chailak Venom: *THIS IS TIMED, AROUND 30 SECONDS OR SO BETWEEN BLASTS*
-Increase Poison Counters by 9
-Decrease hitpoints by 1200 when cast
-Decrease hitpoints by 150 per tick

Chailak Maul: *THIS IS A PROC*
-Decrease hitpoints by 500 when cast
-Knockback effect

Chailak Breath:*THIS IS TIMED, AROUND 30 SECONDS OR SO BETWEEN BLASTS*
-Decrease hitpoints by 1500 when cast
-Decrease hitpoints by 500 per tick

Suggested grouping formations:

Cleric
Cleric
Cleric
Shaman
Ranger
Ranger
Ranger
Warrior
Paladin
Druid
Rogue
Monk

DPS classes are fairly interchangable, strategies for bursting DPS are pretty much universal, its easier to do with wizards and rangers though.

Tips for making the fight go smoothe:

Keep chailak pinned in the corner. If he gets pushed out he could get in the Line of Sight of your clerics and cause some havok with his AE.

Be efficient with heals… use CH as much as possible

Watch your push… Another reason rangers are good is because bows are have little to no push effect. That corner where chailak is being pinned is kind of soft, I have seen chailak go over the wall on occasion.

Farming Inside the Temple of Droga

The Temple of Droga (Off Frontier Mountains) offers a lucrative opportunity for Magicians; a nice, quiet zone with many, many named to slaughter for their loot, many of whom are solo pulls and laughably easy for the loot they drop. On Rodcet Nife, at least, most of the drops sell for well over 5kpp each in the bazaar.

How to get to this wonderful zone is the first step; Start in the Plane of Knowledgeand after gathering what buffs you feel you need (Virtue/KEI for you and maybe Virtue/Focus for your now zoning pet, if you have suspend, that is), head to the Overthere stone in the evil side of the plane.

Once in Overthere, head due south to the Frontier Mountains zone, minding to avoid auto-running there as you might end up falling to your doom in the Howling Stones pit. Once in FM, head SW to the Temple of Droga. (Click any of the zone links for maps). Once inside, suspend your pet if you have it, and invis up. Nothing sees invis here, it’s wonderful!

Before you even get started though, you’ll want to add this to your droga_1.txt file in your EQ Directory, it will put the locations of all the named on your map if you use maps:

P 296, -224, 0, 255, 255, 255, 2, Bone_Knight_Runri
P -1790, 33, 0, 255, 255, 255, 2, Bone_Caster_Fizzik
P -567, -49, 0, 255, 255, 255, 2, Bone_Trooper_Grolin
P 106, -380, 0, 255, 255, 255, 2, Dirt_Criminal_Vakov
P -2118, 571, 0, 255, 255, 255, 2, Dust_Hoodlum_Heaprit
P 199, 105, 0, 255, 255, 255, 2, Earth_Mystic_Gedak
P -1944, -629, 50, 255, 255, 255, 2, Earth_Seer_Gamolk
P -1609, -137, 0, 255, 255, 255, 2, Flame_Master_Japal
P -215, 488, 0, 255, 255, 255, 2, Ice_Adept_Amozik
P -2012, 456, 0, 255, 255, 255, 2, Ice_Master_Cialin
P -1063, -3, 0, 255, 255, 255, 2, Jailor_Maufan
P -1900, -700, 0, 255, 255, 255, 2, King_Dronan
P -526, -319, 0, 255, 255, 255, 2, Magic_Adept_Xabok
P -191, -94, 0, 255, 255, 255, 2, Stone_Crook_Piklo
P 177, -4, 0, 255, 255, 255, 2, Whip_Cracker_Krazzim
P 877, -237, 0, 255, 255, 255, 2, Moss_Knight_Yortal
P 1062, -190, 0, 255, 255, 255, 2, Slinker_Ukul
P -145, 582, 0, 255, 255, 255, 2, Cave_Guardian_Prehtil
P -385, 246, 0, 255, 255, 255, 2, Rock_Sneak_Nrillip
P -225, -366, 0, 255, 255, 255, 2, Bone_Caller_Nathid
P 1405, 276, 0, 255, 255, 255, 2, Dirt_Defender_Gropp
P 835, 339, 0, 255, 255, 255, 2, Blood_Ritualist_Taprom
P 640, 498, 0, 255, 255, 255, 2, Stalag_Trooper_Biamas
P 953, 361, 0, 255, 255, 255, 2, Flame_Adept_Verdalix
P -1012, 648, 0, 255, 255, 255, 2, Death_Ritualist_Stromik
P 524, 886, 0, 255, 255, 255, 2, Stone_Seer_Kaigek
P -111, -1153, 0, 255, 255, 255, 2, a_savage_drogan_spider

If you are a 61-64 Mage with Ward of Xegony, you’ll want to stick to the stuff on the eastern side of the zone, as they will be easier for you to kill. I’d recommend Moss Knight, Slinker, and Bone Knight Runri. If you are a 65 Mage, I’d recommend Flame Master Japal or Earth Seer Gamolk, they have highly lucrative drops that sell well across servers. If you have Rathe’s Son, you can, albeit carefully, solo King Dronan.

Pulling in Droga can be done single if you are careful; MOBs have a low assist range and most can be pulled right by another if you are careful. Some named are even solo spawns (Earth Seer and Bone Knight for example). To solo King, you must send Rathe’s Son from the entryway right at King or his PH and keep him here. Pulling agro from your pet will result in your untimely death as the whole room adds. Be sure not to exhaust all your mana and not have enough to finish off runners, as the MOBs here DO run around 10-15% health. Rathe’s Son is great for negating this, and Ward of Xegony can do a good job if it lands a stun at the right time. Simply move from camp to camp if you have suspend minion, and farm away. This camp, however, requires a bazaar mule to sell all the loot you’ll be getting. If you can’t leave your computer on overnight or during the day while at work, this camp probably isn’t for you unless you know a reseller in the bazaar who will buy your stuff for cheap to resell later.

Farming GoD Natimbi for Plat

Natimbi is a great zone to hunt in for loot. The mobs hit hard, normally around 260s to 330s for named but they have lower hp compared to PoP mobs. All mobs throughout the zone drops quest and rares, good drops worth up to 50k plat ( at least on Luclin server ) or more.

At the port in point in Natimbi, the camp NPCs give out nice quests for gear with stats and around 50 hp 50 mana. Particularly of interest are the high elf that wants Intact stonemite parts ( he wants 4 different intact stonemite parts, shell, meat, eye and something else ) and the halfing who knows how to make turepta soup. She wants succulent terupta meats, only succulent will do, normal turepta meat does not work. All this gear is no drop so its only if you need it.

So basically, you can set up your group or yourself if you were soloing. Just north outside the camp and kill tureptas and stonemites. Levitate is a BIG plus and a must for some classes. If you are quick you will never die even on a train as the magus just slightly behind you. It only goes to Nedaria tho so make a hotkey or something.

When you are feeling more confident, cross the river. Beware there are some mobs in the river and some of them can come on land. If you cross the river, levitate becomes even more useful. Mob pathing into the river and to the camp is horrible and they wont be as fast as you if you can float over to the magus for safety compared to you swimming. There are more roamers on this side however and Hynids ( hyena like dog things ). They drop flawless hynid hides which are for a quest for 15 ac 65 hp 15 disease resist boots in abysmal sea.

To the north of the other side of the river there is a camp of restless souls. They drop spectral essences for a melee only 1hb with 150 DD quest also at the natimbi camp. So you could persuade a melee to join you to farm this site.

NAMED: teruptas are a PH for a fierce cragwalker. a named terupta who can drop decent loot which would probably be an upgrade for you if you need the quest items in natimbi. The same can be said about a swift scavenger, who is a named hynid tho not often seen near the zone in. Stuff in the water are a PH for a Vimidon, a named crab regrua who also can drop decent loot. And Tumia Lehio is a named ghost that can spawn in any of the restless soul spots. She can drop a 20 hp augment. Also I have seen Kyv Heartpiercers around, they drop a decent bow and a sword and their PHs are the slightly harder nocs and mastruqs ( I think so anyway ) that can be found through the zone. Usually around bridge and stair structures.

Beware around the hours of 12 midnight and 2 am game time. The cragbeast queen can pop, there will be a zonewide message about a distant roar if so. If you are around the camp or just across the river or at the restless soul camp you should be safe but any further and you are at risk of getting killed horribly. She hits for 4000s and runs faster than or as fast as bard song.

Chardok B – Solo Exp and Loot lvl 57-65

Chardok B is a ‘temporary’ dungeon that is still around. To get to it, you must travel deep into chardok (behind the herbalist). Here is a chardok map I customized with a neon-green path from the zone-in area to chardokB zone.

The prefered method obviously is to ensure you have dubious or higher faction with the Brood of DiZok (chardok) so you can take your sweet time getting to B. If you try the run kos, you WILL get the living shiznat beat out of you though as you run. I do not recommend this, though many people do this without hesitation. The zone-in to chardok B is within a small (safe for coh) alcove, the zi is the little lever on the wall. Once inside B, the zi is safe if you hug the far corners. The giant grey spiked-flower looking thing is the zone out back into chardok. It is proximity ~and~ clicky, so be careful if you camp the zi as it’s easy to get too close & get popped out.

Chardok B zi is all undead, ranging from 54-58 and the named being 59-61. All normal mobs are easily dispached using a fully geared WoX pet, named mobs and the occasional add will require chaining heals and/or mend if you have it.

All mobs randomly rarely drop normal chardok loot – from chokadi hide boots to staves of shielding as well as some of the nicer words & runes. Coin loot is 0-6p. Mobs also drop quest items (collect all 4 pages & killing a golem results in golem heart ring for example). Definately keep ALL pages you can find (page of dust, page of decay, etc) as well as collect all 4 types of staff of suffering & all glimmering gems. Refer to ala’s for quest detail for some pretty nice rewards…but realize to actually finish the quest will require tank, healer, dps. You can’t do it alone.

Solo at 65 w/ 190aa I can solo the first 12 static mobs and the 6 roamers in the 28 minute spawn. A necro partner can really help as they can slow the mobs, and you can start killing the first few castle mobs.

Rabid chokadi’s are named, and can randomly pop in the place of ANY static spawn in the dungeon that normally pops a undead or chokadi. These are quite a bit tougher, but can drop some very nice loot. The roaming spectre & ghost mobs are ph’s for named also, which always drops very nice loot.

Solo I get an aa every 2-2.5 hours, and depending on named spawn luck I can make 50-10kp per hour. If you get soem friends with tankage & dpd so go with you, the castle is another entirely awesome run as there are much more named, great loot potential and the exp in a good group can rival BoT.

Of the insane amount of time I’ve spent in B over the past 4 months, I can count on one hand the number of times there have been more people other than me (or my group) in the zone. Twice has been for korocrusty raids. As such, this has been the ideal place to farm from work when I need to afk often – I have never been killed afk.

Regarding level & gear requirement – I didn’t come here until I was 65 with 120ish AA & FT12 and I could kill the first 10 or so mobs at zi. I would say steer clear of this zone for solo action until you are 65 and nicely equipped.

Farming Acrylia Caverns for Platinum lvl 57-65

AC is an annoying run from PoK – and in Grimling Forest you must run through the caves bypassing a horde of level 30-40ish grimlings which can randomly see invis and beat you down in short order if you aren’t wary. Path is PoK-Shar Vahl – Hollowshade Moor – Grimling Forest – Acrylia Caverns. FYI there is a bank & vendors in Grimling Forest at the cat outpost visible from hollowshade zone-in.

Then, you get to zone into AC and find a level 50+ sanctum xxx mob right where you pop in – also with a chance to see invis. These mobs dbl for 155 and can nuke for over 550hp if casters, and of course CH if healer. And if that’s not enough risk for you – any mob in the entire dungeon can randomly see invis (though they are rare). To sum it up – 90% of the time your invis will be seen and you will get beat on a little running through the tunnels in the forrest – pop into AC and immediately get beat on by a very healthy mob – hopefully tank it long enough for the forrest mobs to run away from zone line so you can zone again before you get rooted & DOT’d to death. Or – when you are really lucky and the sanctum see’s invis you get to practice summoning your pet while getting hammered. Okay – time to be honest…I’ve never died here but I have gotten close a couple times.

Now that you know what it takes simply to get inside – it’s not really that bad. I only have 2350hp self buffed but I never bother with getting virtue or anything – just C3, I’d imagine anybody with 2khp can tank long enough to summon your pet.

Now that you are inside – this is the scoop: Your goal is to clear out the entire zone in area and the first 3 rooms in the 28 minute spawn time. This is aprox 6 roamers that you must always be aware of and keep dead, 10 statics in ritualist area, 11 statics in primalist area and 3 static’s in the burrower area. The mobs range from level 45-48 and the named are 50/53. You have Bloodguards (warrior), Painsoothers (male=shaman, female=cleric with CH), deathspeakers (wizards and necro’s, no way to tell apart). The mobs don’t seem to buff each other, nor do necro’s summon pets – and at 65 everything is still aggro but the radius is very small.

Loot: All mobs drop a random assortment of Etched Acrylia XXX Rune – stackable and some (Wer’s) sell for over 5p each. Some only sell for 1p and aren’t worth keeping.

All mobs also randomly drop small pieces, bricks & blocks of acrylia. Use your smithing skill to make pieces from every brick/block because you instead of selling bricks/blocks for 25-35p each, pieces sell for 25p each so you can make more money. Also, bricks of black acrylia which is worthless on my server and at 9g not worth vending. Everybody has smithing mastered right? If not, spend the 45 minutes and 200p it takes to get to 115 skill, refer to eqtraders.com because you’ll make that back your first day.

All mobs also randomly drop Crude Filth Covered XXX weapons – junk but vendors buy for 142p. Only named mobs drop coin and very little at that – so leave your coin purses in the bank and bring nothing but 10-slot WR bags.

Named: A grimling ritualist drops the metalic grimling bone (150p) as it’s common, and acrylia chainmail (7k) as it’s rare. (I think it’s a shaman but it’s never successfully cast a spell for me to be sure, I kill it that fast)

A grimling primalist drops acrylia chestplate (6k) as common, and grimling skin mask (9k) as it’s rare. Both also drop Legend of Lies. (I also think shaman, but same as ritualist it dies before it can channel a spell off thanks in most part to Zebober)

Now – the critical thing about this place is that you bring the absolute minimal “stuff” and the maximum amount of bag space. The only thing in my bags not looted are malachite, food, water. That leaves 77 loot spots. Ever other space you fill with something else is money lost.

I use 61 Xegony pet fully equiped with summons – unless you get 5 adds this pet can mow through anything here. If you are that bad of a player and you consistantly get 5 adds, bring Rathe’s Son or canipet your heart out. I’ve never lost a pet here, nor came close, nor had the need to canipet. C3 should be more than enough mana for even those with little or no FT.

I always run out of loot space within 3 hours, sometimes in only 2 – and start exchanging rune stacks for the weapons when they drop, and the lesser valued runes. If you have a boxed char you can tag along purely for loot, or to run & sell you can make more pp/hour than I can.

Yes – you read that last paragraph right – I am full in 3 hours or less. Now if you use simple math you can see that if I looted only ore that would be 77 bricks/blocks which will make 150 pieces selling for 25p each: 3750p right there in 3 hours. Exchange some of those bricks for weapons and your assets just jumped a bit. Throw in any loot at all from named and your earnings per hour skyrocket.

Today is my first day back to work after taking 3 weeks off – which I gamed Mon-Fri from around 8am-12pm CST – 4 hours per day. Of those 15 days played, only two of those had me leaving the dungeon with no named loot. Most days I got loot from both named. Some days I got all loot from both named. And a couple days I got named loot within my first 30 minutes, ran to bank in grimling forest to put in shared slots, ran back and got more loot (these were lucky days).

In those 3 weeks I accumilated & spent a total of 162kp – over 10k/day average or almost 3k/hr net. Now that average lowers a bit if you factor in the time required to travel to the camp, break down bricks and the 24/7 afk bazaar mule when i wasn’t farming.

Anyways – there it is. Do not come here expecting xp – I think I got a total of 3 AA during all of this. 20% of mobs are green, and everything but the named are light blue and very low light blue. Xp is pathetic, dismal.

Most people I’ve encounted in AC actually go to Inner area to camp the tougher mobs that drop nicer loot – and for the better xp. But, I’ve found that it takes a very lucky soul camping inner to make more cash/hr v/s the zone in areas.